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Horus heresy tv tropes
Horus heresy tv tropes





horus heresy tv tropes
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  • God Never Said That: More than a few fans have claimed that the short story The Chamber at the End of Memory confirms that the Ultramarines and Imperial Fists absorbed the surviving Space Marines from the II and XI Legions after their primarchs were purged (to the point of presenting it as fact on some sites).
  • Deleted Scene: According to the author, Deathfire has a whole extra sub-plot written, but it was eventually cut because it distracted from the main storyline too much.
  • A recent survey of D&D players from 2020 shows us that more young people and women are playing D&D than ever before. I love the fact that I’ve been sharing gaming tables with more people of color, more women, and more people with different ideas of sexuality and gender than myself. All of this equals more ideas, more new perspectives, and more innovation. There’s more diversity now than when I entered the hobby almost forty years ago.

    horus heresy tv tropes

    More women were taking part than I had ever seen before… and especially, more women as gamemasters. More young people were present at the tables. Something I noticed was trends that were also taking place here in America. I spent six months living in Germany, and I attended many of the local RPG conventions there.

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    #Horus heresy tv tropes series

    (As a side note, make sure to check out the amazing work by Shannon Applecline’s Designers & Dragons series on RPG.net for more insight into the hobby’s rich and varied history) Hell, I’m old enough to remember when anime was introduced to the western culture at large, and the huge influence it has had on artwork, pop culture, and storytelling tropes, including RPGs. Later still we gained the indie revolution, the OSR movement, and game-changers like the SRD and the growth of third-party publishing. The 90’s brought us Magic: The Gathering, White Wolf’s storyteller systems, and the rise of a thriving and active LARP scene. There were many sea-changes starting in the 80’s, with the rise of simulationist games and branching out to many genres besides fantasy. When RPGs started out in the late 70’s, they were met with grumbling that they were “replacing” the hobby of wargaming (which has not gone away by any means).

    #Horus heresy tv tropes full

    And the history of RPGs is full of adapting and incorporating new ideas and new viewpoints into the hobby. The truth about why gatekeeping sucks is very simple: there’s value in fresh ideas. Also, those pricks who chant “get woke, go broke” clearly never saw the absolute mint raked in by the Avatar: Legends RPG. Honestly, this kind of behavior is right up there with shouting at retail employees in public and abusing waitstaff in a restaurant - it’s not cool and Edgelordy, it’s being an asshole.

    horus heresy tv tropes

    The short version is this: if the RPG creators or community leaders use “woke” and “SJW” as pejoratives, you’d be best served to look elsewhere for fun. There’s the shadow of Gamergate (and its nauseous talking points), RPG conventions welcoming harassers into their spaces, and just… there’s more of this garbage out there that I don’t care to enumerate. Honestly, this article was a bit tough to research given the absolute cesspool out there purporting to be RPGs when they’re actually about repugnant ideologies. More recently, we’ve got comments celebrating anti-diversity from Ernie Gygax to RPGs that are poorly-disguised racist screeds. Other times, it’s the gaming communities (both groups and stores) that made women feel extremely uncomfortable. Commenters often use “it’s not historical” as an excuse for this. And yes, the demands are usually rather light-skinned and patriarchal. Sometimes, it’s about insisting that fantasy tropes only pertain to certain demographics. Gatekeeping can take many forms, and sometimes, it can be difficult to recognize.







    Horus heresy tv tropes